Life in (virtual) pit lane: The war stories of video game car design

From Ars Technica

Enlarge / Variety is the spice of life, and Forza Motorsport 7 has a lot of variety. Early racing games, though? Phew

Like it or not, there’s no denying that the entire history of video games as a popular medium can be told through the steady evolution of three simple acts: shooting a pistol, jumping from platform to platform, and redlining a car’s engine. Even as gaming has democratized over the past decade—with eased access to development tools like Unity ensuring that more offbeat or intellectual fare has the chance to find an audience—the traditional big-budget core of the market has become even more monolithic. Today, only a handful of so-called triple-A developers churns out a steady stream of military-taupe shooters like Call of Duty or sun-spangled racers like Turn 10 Studio’s Forza series.

For that last category of gaming fans, this thinning at the top has devastated the once-diverse racing genre, largely due to the ever-increasing…

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