Improbable snubs Unity, partners with Epic for $25M “open engine” fund [Updated]

From Ars Technica

Bossa Studios' MMO <em>Worlds Adrift</em> is one of the games affected by Unity's sudden blocking of SpatialOD development tools.
Enlarge / Bossa Studios’ MMO Worlds Adrift is one of the games affected by Unity’s sudden blocking of SpatialOD development tools.

Unity Engine games developed with SpatialOS’ cloud-based multiplayer Game Development Kit (GDK) are now in violation of Unity’s terms of service, according to SpatialOS maker Improbable. The decision imperils the operation of many in-development game projects, including some that have already been released to the public.

Since its open beta release in 2017 (in partnership with Google), SpatialOS has allowed developers to easily integrate mass-scale multiplayer into their games by running a persistent version of the game in the cloud. But Improbable now says that a recent change in Unity’s terms of service means the SpatialOS is essentially blocked from working with the Unity Engine.

The newly updated clause 2.4 of the Terms of Service now specifically excludes “managed service[s] running on cloud…

Read More – Improbable snubs Unity, partners with Epic for $25M “open engine” fund [Updated]

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